Narrowing down: something you can take home
We decide the experience should outlive the room — so that the next time you see a cloud, something of it comes back.
A turning point: we agreed that the experience should transfer to everyday life. Ideally, whenever a participant sees clouds afterwards, they would remember what happened under ours.
That requirement turned out to be a helpful constraint. If the experience has to travel into ordinary life, it has to be minimal — not dependent on a particular building, material or budget. Someone could try something similar at home, with a different volume and a different light.
Why a cloud, again
- A cloud is above everyone. Nobody has a better seat.
- It gives light a volume to live in.
- Dim light is forgiving: it is primal, and it hides the imperfections of whatever room we end up in.
One view or many?
If a group signal drives the work, can everyone perceive their influence from where they are? We talked about anamorphic sculptures that only resolve from one angle, and wondered whether that resolution could be the steady state of a group control system — something people arrive at together.
Other seeds
- A companion website, or audio to replay the experience on a phone.
- A hackathon or workshop around the core concepts: a kernel of thought others can expand on. (This website is partly that seed.)
- Paying attention to onboarding, and to how the host behaves.